"It doesn't matter who wins or loses," says a White Base passenger as she bandages the arm of a Zeon soldier. For Amuro, the initial episodes are a coming-of-age ceremony of harsh realities the viewer understands that conquering his weaknesses and adjusting to his equally frightened colleagues are prerequisites to conquering his physical enemies.Įven when attention shifts to the mechanics of war, the show seems far more interested in the wreckage of lives as opposed to the material damage. Then, after his first victory in the Gundam, Amuro receives not praise but a dressing down from his new boss Lieutenant Bright Noa, who promptly snaps at him to better his tactics and ensure he maintains the Gundam well. Clearly, what is happening behind his eyes takes precedence over the physical destruction itself. When reluctant hero Amuro Ray watches two soldiers die in a bomb blast mere seconds after he speaks to them, the camera unexpectedly zooms in on the chaos evident on his face. It cares about its motley bunch of protagonists it wants to detail their growth as people and as a team even as it delivers on kiddified action and pretty toys. Surely MS Gundam's success will have something to do with the fact that it devotes as much time to the interpersonal clashes of its cast as the intergalactic one. Because of this, I struggled at first to understand why it still felt so good. With the protagonists wandering from one place to the next in response to banal needs like repairing weapons and restocking supplies, the story risks extreme linearity and repetitiveness. A group of untrained soldiers and civilians acquire the Earth Federation's greatest ship, the White Base, and its top secret new weapon, the Gundam, then spend the rest of the time running from the enemy Zeon Empire. StoryIn all the obvious ways, Mobile Suit Gundam is a generic mecha show.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |